The future of convergence depends on the technological advancements of
society and as long as technology is evolving at a continuous pace, then
convergence will never be obsolete. When
we expand our technologies we can expand our media platforms, the possibilities
of reaching out to others becomes far more accessible.
If you take Facebook for
example, many of you probably think it’s here to stay for good. Truth is, it will be just as outdated one day
like any other media tool. And what is even more astonishing is how quick the
rate at which it will become obsolete.
There is always something bigger and better in the future, and soon
Facebook will have that realization.
Everything intermingles with one another in the digital world that its
possible in the future we might have one entity that does everything. Most devices and tools try to do that today,
such as our well ample supply of apps stored on our phones and the numerous
other things it can do.
As a fast paced society,
we ought to think about in the future what these technological innovations
might intrude on the way we think. What
this means is will these advancements interrupt the way our brains
operate? Will it shift our morals in a
dangerous way? Will we act more intelligently?
Jane McGonigal asks many
of these same questions in her case study on Why I love Bees. McGonigal uses
video games as an example for this study.
It is because “new technologies are now making it possible to organize
groups in very new ways that have never been possible before in the history of
humanity…better ways to organize businesses, to conduct science, to run
governments, and—perhaps most importantly—to help solve the problems we face as
society and as a planet.” What she is
referring to is that our technologies have mastered organization and combining
all things that interrelate to one another, which provides more efficient ways
of running things.
Take the video game
console Xbox. Xbox became one of the
first video game devices that allowed people to game on an online
community. It has even surpassed that by
adding other applications and abilities such as Netflix subscriptions, access
to online radio stations, and it even acts as a gym through its Kinect system
and fitness interaction games. Xbox is not just a gaming system, it has become
the ultimate entertainment system. Xbox
allows people to interact, adapt, and learn.
It can simulate a classroom, allowing us to become more intelligent.
Storytelling and
technology has become a hand-in-hand relationship. The difference between them
is technology, although at times innovative, is usually recycled. Many devices today are so repetitive, that it
is rare for new things that are different from others to occur. Storytelling however, lets people create
their own endings and interpretations of a story, allowing a sense of
“newness.” However, the only way to do
that is by reaching out to not 2, but many media platforms. Storytellers then take these platforms and
become curators of the stories who help translate others into this world they
have helped build. This helps recruit
others to participate and engage in these tales. The only way this multi-way conversation is
occurring is became technology enables it, making it possible for others to
have their own experience with movies, books, or video games.
For the future of media
convergence, I see it being strong for video gaming and social media. I guess in this world we want to find
something new, find a different place to go that’s nothing like ours, and I
think the online world provides that.
Media convergence has the ability to affect the way we see and
understand things differently then any other time.
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