Wednesday, November 28, 2012

Post 4- The Future of Convergence


The future of convergence depends on the technological advancements of society and as long as technology is evolving at a continuous pace, then convergence will never be obsolete.  When we expand our technologies we can expand our media platforms, the possibilities of reaching out to others becomes far more accessible.

If you take Facebook for example, many of you probably think it’s here to stay for good.  Truth is, it will be just as outdated one day like any other media tool. And what is even more astonishing is how quick the rate at which it will become obsolete.  There is always something bigger and better in the future, and soon Facebook will have that realization.  Everything intermingles with one another in the digital world that its possible in the future we might have one entity that does everything.  Most devices and tools try to do that today, such as our well ample supply of apps stored on our phones and the numerous other things it can do. 

As a fast paced society, we ought to think about in the future what these technological innovations might intrude on the way we think.  What this means is will these advancements interrupt the way our brains operate?  Will it shift our morals in a dangerous way? Will we act more intelligently?

Jane McGonigal asks many of these same questions in her case study on Why I love Bees.  McGonigal uses video games as an example for this study.  It is because “new technologies are now making it possible to organize groups in very new ways that have never been possible before in the history of humanity…better ways to organize businesses, to conduct science, to run governments, and—perhaps most importantly—to help solve the problems we face as society and as a planet.”  What she is referring to is that our technologies have mastered organization and combining all things that interrelate to one another, which provides more efficient ways of running things. 

Take the video game console Xbox.  Xbox became one of the first video game devices that allowed people to game on an online community.  It has even surpassed that by adding other applications and abilities such as Netflix subscriptions, access to online radio stations, and it even acts as a gym through its Kinect system and fitness interaction games. Xbox is not just a gaming system, it has become the ultimate entertainment system.  Xbox allows people to interact, adapt, and learn.  It can simulate a classroom, allowing us to become more intelligent.

Storytelling and technology has become a hand-in-hand relationship. The difference between them is technology, although at times innovative, is usually recycled.  Many devices today are so repetitive, that it is rare for new things that are different from others to occur.  Storytelling however, lets people create their own endings and interpretations of a story, allowing a sense of “newness.”  However, the only way to do that is by reaching out to not 2, but many media platforms.  Storytellers then take these platforms and become curators of the stories who help translate others into this world they have helped build.  This helps recruit others to participate and engage in these tales.  The only way this multi-way conversation is occurring is became technology enables it, making it possible for others to have their own experience with movies, books, or video games. 

For the future of media convergence, I see it being strong for video gaming and social media.  I guess in this world we want to find something new, find a different place to go that’s nothing like ours, and I think the online world provides that.  Media convergence has the ability to affect the way we see and understand things differently then any other time. 


 Here is a video of today's video game designers explaining how important storytelling has become for its fans. 
         

No comments:

Post a Comment